Participation formats

In 2023, the Summit will be undergoing a bit of a facelift. We want to introduce different formats that encourage active participation and engagement. 

These formats are created to inspire, encourage conversation, and provide a space for participants to expand their knowledge and engage in informative, intellectually sound dialogue explicitly related to the relationship between business and anthropology.

Interaction and engagement are the primary purposes of this Summit. For this reason, we offer alternative settings that are conducive environments where conversations may run free, and participants feel comfortable engaging in meaningful dialogue.

Please have a look at the descriptions below, review the proposed axes (focusing on your chosen theme) and select the format(s) that best works with your topic. If you have any queries, please contact us at gbasmex2023@ibero.mx

We have four social technologies to choose from:

World Cafe

A coordinator pose significant questions on a specific topic to small groups.

Salons

Elaborate questions around a specific topic and facilitate an insightful discussion.

Ludic and Creative Workshops

Turn the tables by playing with your audience by sharing ideas about the future of a business or solving a complex topic

Short Impro-Narratives

If you are more of a visual than a text person, this format is meant for you. 

World Cafe

The coordinator must pose significant questions on a specific topic to small groups. The participants will share their professional experiences or expertise to enrich the conversation and build relationships through exchange. Guests are invited to stay at different tables for an allotted time before rotating to ensure that everybody exchanges their ideas with all participants. At the end, a debrief of the discussion is brought by representatives of each table. Would you like to host a World Café? 

Number of participants: Each World Cafe will be composed of 15-20 participants divided into groups of 3-4 who share their ideas with all the participants at 3 tables of 30 minutes each. 

Time: The duration will be 90 minutes, 60 for discussion and 30 mins to wrap up.

World Café is a social technology for engaging people in conversations that matter. The methodology was initially developed in California by the consultant Juanita Brown, of Mexican descent. Based on the understanding that conversation is the core process that drives personal, business, and organizational life, the World Café (WC) is more than a method, a process, or technique – it’s a way of thinking and being together sourced in a philosophy of conversational leadership. In a World Café, guests are invited to discuss the same topic at different tables for a settled time before changing tables to ensure that everybody exchanges their ideas with all participants. After the exchange rounds end, a debrief of the discussion is brought by representatives of each table.

For more information about World Café methodology:

http://www.theworldcafe.com/

https://wind4change.com/world-cafe-juanita-brown-david-isaacs/

https://st4.ning.com/topology/rest/1.0/file/get/2836607717?profile=original

Would you be interested in proposing a World Café?

Go to Call for Submissions and send us a PDF containing:

1. Name of proponents (up to three)
2. Title for your session
3. Session objective: (no more than 150 words)
4. Five main questions you want to address in your World Café
5. Possible outcomes (no more than 150 words)

Salon

Salons are conversations guided by a moderator whose role is to elaborate questions around a specific topic and facilitate an insightful discussion. During the gathering, participants share their knowledge and experiences about a specific topic and learn from each other. Do you want to coordinate a salon and stimulate new and fresh ideas on business futures inspired by anthropological thinking? Let’s salon!

Number of participants: Each Salon will be composed of 20-25 guests and a host.

Time: The duration is 90 minutes, 75 minutes for discussion and 15 minutes to wrap up. At the end of the dynamic, each of the Salon’s guests will share the critical points of the private forum in an open presentation.

Salons are events where people gather around an inspiring host. Since the Renaissance in Europe, Salons have become a powerful social technology for exchanging ideas. With the popularization of Salons in the 18th century, some even started to talk about the “age of conversation.” Soon, Salons were adopted in different countries and opened the space to all.

For more information about Salons methodology:

https://thesalonhost.com/why-how-to-host-a-salon/

https://www.instagram.com/thesalonhost/

https://en.wikipedia.org/wiki/Salon_(gathering)

Would you be interested in proposing a Saloon?

Go to Call for Submissions and send us a PDF containing:

1. Name of proponents (up to three)
2. Title for your session
3. Session objective (no more than 150 words)
4. Five main questions you want to discuss
5. Possible outcomes (no more than 150 words)

Ludic workshops

We are all homo ludens, but not everyone plays as much as they should. So, challenge your colleagues to expand their knowledge with some inspiring new terms and methods by using gamification or creative tools – tools that allow us to test new ways of doing business, develop more significant insights into overcoming difficulties, or engage with people entirely in a new way! Are you a game player? Do you have a creative technique that will inspire others? Then why not turn the tables by playing with your audience by sharing ideas about the future of a business or solving a complex topic? 

Number of participants: Each workshop will be composed of 25-30 guests.

Time: The duration will last 60 to 90 minutes.

Homo ludens (1938) was the first academic book seriously introducing the study of play as an essential part of the history of culture. It was written by Johan Huizinga, a  Dutch scholar who explored the role of play and games in our culture from Plato to modern times. The book has become an essential read for those involved in the intersection of game and design.

For more information about games for innovation:

https://gamestorming.com/

https://www.researchgate.net/publication/354036498_Gamification-as-Innovation_A_Review

Would you be interested in proposing a Ludic or Creative Workshop?

Go to Call for Submissions and send us a PDF containing:

1. Name of proponents (up to three)
2. Name of the activity
3. What type of game or creative activity will it be? Describe main dynamic (No more that 200 words)
4. Objective (No more than 150  words)
5. Possible outcomes (no more than 150 words)
6. Specify request for the activity? (E.g., materials, spaces, equipment, etc)

Impro-narratives

These short presentations inspired by visual narratives and performing arts are a great opportunity to communicate ideas concerning our three main axes and explore new ways to communicate and attract audience attention. If you are more of a visual than a text person, this format is meant for you. 

Impro-Narratives consist of 18 visual slides of 20 seconds each (6 minutes total) of a compelling story that you want to share. Use bullet points or paragraphs in presentation notes to fit the 20 seconds of each slide.

Time: 6 minutes in total.

The Impro-Narratives format is inspired by Pecha Kucha presentations created by architects Astrid Klein and Mark Dytham back in 2003 in Tokyo, who were looking for a brief and fluent storytelling way to engage students and clients creatively and effectively.

For more information about Impro narratives:

https://www.pechakucha.com/

http://www.chrisreimer.com/2011/09/14/how-i-prepared-my-pecha-kucha-presentation/

Would you be interested in proposing  an Impro-Narrative?

Go to Call for Submissions and send us a PDF containing:

1. Title for your narrative
2. Objective (no more than 150 words)
3. Statement. Short Statement on how your narrative relates to one of our GBAS axes.
4. Proposal (no more 200 words) An abstract with the main argument of your narrative and how it relates to the corresponding axis.
5. Script (in pdf format) Summit the presentation draft as script (ppt, Keynote, pdf) include an 18 slide structure with images or bullet points and presenter notes.